Here is an overview of all 20 goo variants, how they are researched, what can be made of them, and which machine has to be used:Ĭan be used as an ingredient in alchemy workbenches (tier I and II). The zombie garden has three tiers Bronze, Silver and Gold and can be upgraded to. Build the zombie garden and place the Zombie in it and a menu of seeds you want to grow pops up, once you pick the seeds the Zombie will get to work. That's a loss of 75%, but it might be worth it if you need a special resource. Zombies can be used in the garden to grow crops for you, after you have unlocked the Zombie Gardening Blueprint. Note that you have to use 8 ingredients on a tier 1 workbench to create 4 goo, which produce 2 other ingredients (scientist perk assumed). This can be used to turn quite common alchemical resources (like water) into rarer ones, which you are not (yet) able to obtain otherwise. The goo created with advanced resources will yield only one possible type, meaning it's not possible to create blood powder or other such things. Depending on the equipment you use to break down the goo ( mixer, mill or distillery), it will change what type of resource ( powder, extract or solution) you get. That's quite fast, especially if you take into account that you've got (19*19=) 361 possibilities while mixing the 8 powders and solutions, not to mention the 11 advanced resources, together.ĭon't throw away your goo, like you used to do before the update!Īfter researching the different types of goo on the study table, and after gaining the corresponding scientist perk, you will discover that four of a kind can broken back down into the related powder or solution it was derived from. So, with only 4 tries, you discovered two different ways to create an energy elixir. Advanced ingredients can be used as well, though they are not in the following example: Say you used a tier 1 workbench (with 2 ingredients): be sure to always use one or both your powder and solution of choice. A tier II workbench will yield two goo, so in this case, if you want to change your recipe, you have to keep one ingredient and change the two others accordingly. The resulting type of goo can refer to the first, the second, or the third ingredient used. This is because more than one recipe is possible with the same ingredient(s). Now, to make things a little more complicated, you may get different variants of goo even when you mix the same two (or three) ingredients together. Which one is right? Well, you have to figure it out on your own. The basic resources, like powders, solutions, and extracts are more complicated, as an accelerationĪcceleration extract. Means there are no recipes that use water in the first or alcohol in the second place on a tier I workbench. This means that there are no recipes with these two (or three) ingredients in this order. Goo when mixing the second-tier alchemical agents. An excellent result is when you get normal are the simplest to experiment with, as they don't come in any variants. The advanced alchemy resources, like blood, alcohol, water, ash, etc. Goo one of the ingredients may have to be replaced by You want the porter supply your tarven automaticlly, but your own products won't go into the storage themselves, instead they are dropped on the floor and waiting for your pick up.If you randomly mix two (tier I) or three (tier II) basic resources on the alchemy workbenches, you will usually get goo, unless you luckily stumble onto a new recipe.ĭon't be dissuaded from experimenting because you get goo! When a reaction creates goo, here's a little hint that can be used to steer you into a better recipe. Zombies solves this for you.Īlcohol: As I have made first: Zombies put their products directly into storage, and porters only take items from storage places, not those dropped on the floor. No time and energy losses.Įxcept for portion making and writing, all works in the church cellar don't produce any points, while cost too much time and energy to work on yourself. No need to put fertilizer, collect every field and check when can you ripe them. Zombie Farms allows automated supply for your crate factorys, you only need to collect products from crates, and having a few patch of plants for seeds supplies. Let's put this first because this is the most important one: Zombies put their products directly into storage, and porters only take items from storage places, not those dropped on the floor.
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